Start a match to receive a rotating bonus objective.
Paint territory. Control center. Refill at blue station.
Player
Role
Team
Paint
Hits
Splats
Assist
Walls
Obj
Paint RushArena
A playable browser prototype of a 4v4 paintball territory-control arena. Paint tiles, ride your team's color for speed, slow enemies with your paint, refill ammo, and win the turf war before time runs out.
WASD move • Mouse aim • Left Click shoot
Shift slide and paint a lane • Space hop over sticky paint
Friendly paint gives speed. Enemy paint slows you down.
Stand in your team station to refill ammo and repair HP.
Rotating Hot Zones add bonus score and force fresh fights.
Grab field cans for Mega Blob, Shield, or instant Rush boosts.
Right Click or F tosses a Burst Bomb for area paint and pressure.
E triggers Rush at 100%. Q rallies your blue bot squad to your aim point.
Paint cover walls, hold contest pads until Lockdown pulses, and complete live objectives for ammo, Rush, and comeback tools.
Choose your blue roleChanges speed, paint size, ammo, and health
Sprayer
Big paint • Fast fire 34 ammo • 3 HP
Runner
Fastest movement 30 ammo • 3 HP
Anchor
Huge paint • Tough 38 ammo • 4 HP
Ranger
Long shots • Precise 30 ammo • 3 HP
This is a self-contained HTML5 prototype built to prove the gameplay loop immediately. It preserves the Unity/WebGL concept with grid-based paint cells, paintable cover walls, territory HUD, bots, arena cover, refill/repair stations, hit markers, and performance-friendly pooled effects.