Neon Expanse Online
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Investor showcase capture set | Exported April 3, 2026

Fleet-scale combat with live drones, galaxy navigation, and station economy.

Neon Expanse Online is a systems-heavy space sandbox already demonstrating four connected loops inside a playable Unity build: readable large-contact battles, deployable drone command, galaxy map movement, and docked market flow.

134 frontline combat ships 1,800 staged fleet silhouettes Combat + drones + galaxy + market
1,934
Ships staged in the current showcase battle scene.
2,600
Tracer passes captured in the investor combat setup.
4
Live gameplay pillars shown on this page: combat, drones, galaxy, market.

Core pillars

What the current build already proves

The game is already showing layered combat, command depth, strategic navigation, and an economy loop that can be captured and demonstrated today.

Combat

Fleet-scale encounters

Dense projectile fields, readable silhouettes, and player-centric camera framing make the combat feel large without losing orientation.

Command

Drone control as a second layer

Drones add a command loop on top of piloting, with formation, recall, support, and safety controls already surfaced in the UI.

Map

Galaxy-scale movement

A strategic sector map already exists to sell the larger journey: routes, ownership, spacing, and room for expansion.

Economy

Docked services and market flow

Repair, insurance, trading, and station interactions ground the combat loop in a broader progression economy.

Captured in-engine

Investor capture set

These screenshots were exported from the current playable build on April 3, 2026 through the internal showcase capture flow.

Fleet battle hero capture from Neon Expanse
Fleet battle hero shot Large-contact combat scene staging the current visual ambition of the game.
Drone and combat HUD capture from Neon Expanse
Drone command Live drone management layered directly into the combat view.
Ship loadout and module management capture from Neon Expanse
Ship loadout Module, hull, and fitting screens show how progression and combat prep connect.
Neon Depot station and docking capture from Neon Expanse
Neon Depot Docked station flow makes the world feel inhabited instead of menu-only.
Construction and station management capture from Neon Expanse
Construction flow Station build menus show a deeper management layer beyond piloting and combat.

Investor access

Turn this page into a sendable pitch surface.

The structure is ready for your live build link, deck URL, and direct contact. Replace the placeholders below and this becomes a clean investor landing page backed by real in-engine captures.

Status
Playable prototype
Engine
Unity 6
Showcase export
April 3, 2026
Capture set
Combat, drone command, galaxy map, station market